CONTROLS:  A/D or left/right arrows to move.

How much low-grade annoyance are you willing to push through when nothing forces you to?

This game is built around that single question. There are no timers, no fail states, no rewards waiting in a progress bar. Just a small world full of tiny frictions. You can walk away at any moment. The game never punishes you for quitting, and it never applauds you for staying.

The point of the game is to notice yourself. How much friction does it take before you say “this is stupid” and stop? 

There is no big twist. No secret ending. Just a slow, honest look at how you respond to mild, pointless hassle when no one is watching and nothing is at stake...except whether you keep going.

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