Pixel
You start with a single, calm pixel looping in quiet patterns. There’s just one button: Intervene. Press it once and the pixel reacts through colors. Press again and things get wilder, stranger, more beautiful…and less stable. Keep pressing and the patterns collapse into burnout, a tiny world that now seems unable to recover.
This is a small game about control, care, and restraint.
Are you healing this place, or training it to depend on your touch?
Is the most stunning behavior a sign of health—or of deep damage?
Across repeated runs you’ll poke, overstep, back off, and fail. The game quietly watches how often you press, how quickly you rush in, and answers you with reflective questions and end-of-run quotes that nudge you to wonder:
-
When does helping become harm?
-
Can doing nothing sometimes be the kindest move?
-
What kind of presence do you want to be in any system -- game, relationship, or world?
There’s no high score, no final boss, just you, a flickering pixel, and the uncomfortable thought that the “problem” might include your need to fix it.
| Status | Released |
| Platforms | HTML5 |
| Author | Navalty Game Studio |
| Genre | Simulation |
| Made with | Godot |

Leave a comment
Log in with itch.io to leave a comment.