Every day, you tell yourself who you are.

“I’m the kind of person who…”
…drinks water in the morning.
…answers the message that matters.
…steps outside at least once.

In this game, that sentence stops being a vague feeling and turns into a promise.

You choose one small promise that feels real in your actual life. Not impressive, not aspirational—just honest. Something you can face every single day without dread, but that would hurt a little to break.

Then time starts moving.

The game asks a simple question: Did you keep your promise, or did you break it?

When you keep it, your world holds together. The outline of “who you are” grows a little clearer.

When you break it, a gap opens between what you say and what you do. Let that gap grow, and DECAY begins to creep in.

There are no leaderboards, no XP bars, no productivity streaks. Just you, your word, and what happens when the two don’t match.

Your only real objective is this: Reach the end with at least one promise you’re honestly trying to keep.

And if you can’t keep it yet, that’s part of the story too.

One last rule the game never lets you forget:
Don’t make promises you can’t keep.

Comments

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Thank you everyone for trying out my game. I'm not sure what the issue with the promise button is. It works for me and for some other folks. I'll continue to troubleshoot.

The promise button breaks in the following case:
The user is allowed to click the text of the promise itself (next to the "re-roll" button). If the user clicks the text before committing to the first promise, the promise button will not work anymore, making the game unplayable.
However, if the user only clicks on the text after they committed to the first promise, this issue does not show up at all.

yep, same as previous comments, the music is quite relaxing actually, congrats on that :)

I like the premise, though I think the game might be bugged? Clicking "promise" doesn't do anything on my end. I'm pretty sure if you contact the moderators, you're allowed to make fixes for game-breaking issues still.

same here… the “promise” button doesn’t do anything.

Um, confused? Well done if that is what is supposed to happen.